By *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Use the mouse to control the helicopter smoothly. and the 2 civ boats pleases. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Also if using CBA you could use their perFrameHandler instead. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. The Strider will have incredible difficulty fording over bodies of water. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. should free up the scroll wheel for more practical function like speed control. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 (You go slightly faster than listed). The RCWS turret on armed variants can only survive 40 points of damage before failing. 9700 kg (all variants) Fly low and fast to the The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . I can't find the PBO of the original Arma 3 vehicles. PHYSICS The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . No matter the variant, they all utilise Composite Armour plating. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Top speed VEHICLE IS ALWAYS AN OPTION. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. its a big problem =( The offroud. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. I can't understand the reason. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Can only be applied via script or using the Virtual Garage. All four of the Strider's wheels are able to resist just 250 points of damage. joew So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). the current action menu is too clunky. Maintaining a constant speed up till now is annoying at best. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Valve Corporation. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Powered by Invision Community. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Other questions When? I click it, nothing happens. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Whether via sea, air, or land, Arma 3 features a vast array of vehicles. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Articles containing unused/removed content. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Texas General Knowledge CDL Practice Test. The Strider's body can survive 1,600 points of damage. Scrolling slower (or in smaller increments) should improve turn speed a bit. When it's done How often? It is only visible to you. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. and, 200+ km/h. Destroying all of the Strider's wheels will be needed to immobilise it. Multiply by 3.6 to get KM/H. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. 128 km/h on land12 km/h in water Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Was always like it? Please see the. This item will only be visible to you, admins, and anyone marked as a creator. 1) How to change the vehicles (car/boats/heli/planes) speed, please? I'll record a video showing the error with Gun Shop and post here to show what's happening. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. #4 [ESD]Calibre May 9, 2017 @ 2:51am I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Armed Assault Wiki is a FANDOM Games Community. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Hold [Z] to decrease throttle and lose altitude. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Promotional screenshot released during the pre-Alpha. It takes 200% increased damage from high-explosive (HE) type munitions. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Scrolling slower (or in smaller increments) should improve turn speed a bit. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Strider, Strider HMG, Strider GMG The Strider's ability to adjust the elevation of its periscope is clearly shown here. You cannot "lower" a launcher. Type LARV / MRAP Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. If destroyed: Rapidly lose entire fuel supply over several seconds. Maneuver the helicopter sideways with [A] and [D]. It's measured in meters-per-second. So the question that i have is a two-parter: 1. Obilgatory im am relativly new at editing and scripting in Arma3. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. The hatchback speed, the offread speed, the boats speed. To do so, you can create your own templates in the scenario config file. Pull the nose down [W] to gain speed and up [S] to lose it. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I've found this out, thanks. The gunner position exclusively controls all weapon systems remotely on the armed variants. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Any way how to edit it? They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Strider You need to sign in or create an account to do that. Speeds listed are forward movement speeds only. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Features I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Only 20% of damage is transferred onto the Strider's "health" pool. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Any chances of adding a keybind to engage/disengage cruise? Thank you for the help! Could you tell me where is it, please? Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. But what is the best way to do it relative to the direction the vehicle is facing? There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. I can open it with notepad++ but it is crypted (a lot of unknew characteres). It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. All trademarks are property of their respective owners in the US and other countries. I was curious about how fast a player could run forward in a single direction. Move the mouse slower. Depletion of its integrity will always result in a catastrophic kill. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! The mod works for all vehicles that use tank, car or boat physic modelling. Thank you for help. All rights reserved. (*) Reductions only apply to the explosive component of the munition i.e. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. I didn't find any mod with a nice speedboat and the Arma's original is too slow. This can be provided by nearby houses, or by building tents. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Very useful with HAFM naval units. Running the game at 4x speed shows that unarmed sprinting gives these values. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. It takes 20% less damage to hits to HE-type munitions. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. While convenient, it broke other vehicle physics in the game. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Press question mark to learn the rest of the keyboard shortcuts. What would be the point of using gears if the vehicle accelerates the same? The rest tend to flicker & will be ignored. About the lights, i figure out that is because the option to turn it on only appears at night time. Create a new shop (already with c/c) and put the classname of your vehicle here. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Hold [Left Shift] to increase throttle and gain altitude. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Arma is a very CPU-intensive game, much affected by processor single core performance. Press J to jump to the feed. Here's some data. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . I'd assume in MP execute that locally to the driver. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Fuel capacity In jets I use 1200 DPI. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Games. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. It's not as indepth as your solution but it is there. I disabes the mod, and its works. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Having a CPU clock of 3.9GHz or higher is recommended. insertions where surprise is key, deploy the SDV and approach the target from below. Note the Commander's terminal located on the left behind the driver's seat. By using this site, you agree to our Terms of Use. 26 fuel units Create an account to follow your favorite communities and start taking part in conversations. Interior. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Striders have base armour values of 200. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Once all these conditions are met you can enlist fighters to your cause. One of the most significant additions to Arma 3 is the introduction of underwater environments Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You click it and nothing happens or it becames disabled A guide to graphics settings vs frame rate for Arma 3 in 2021. The Strider is a four-wheel drive armed reconnaissance vehicle. Here's some data. Could you help me with that, please? This script was used to get speeds. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Then look for the file when vehicle are on sell with their classname, price, etc.. As you are unarmed, you have nothing to raise/lower. Secondary armament Notable Traits You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Object speed is equal to sqrt(x 2 + y 2 + z 2 . The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Item capacity Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Mousewheel up= +10kph Mousewheel down= -10kph. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The fuel tank can resist up to 100 points of damage before it ruptures. It would only affect top speed which the 3 keys do already. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Aaaaaaah too bad i can't change vehicles speed =( There may be other solutions, this is just something I have done for moving a large sub around in the water. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Meda's usually-incomplete-never-to-be-completed project dumping ground. A guide to graphics settings vs frame rate for Arma 3 in 2021. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Drawbacks The hull can resist up to 200 points of damage. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. 4000 mass to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Maintaining a constant speed up till now is annoying at best. Love it if you could make it work with the submarines too. Press question mark to learn the rest of the keyboard shortcuts. Otherwise, like Yannick said, it does have a max rotation speed. AAF Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Another pre-Alpha promotional screenshot displaying the interior of the Strider. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. It reduces up to 20% of incoming damage from HE-type munitions. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. That should allow the vehicle speed up until it hits 50km/h. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Description Description: Sets velocity vector of an object in m/s. Climbing with the highway gear now is painfully slow getting up an off-road incline. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. vehicle Conditions. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Powered by Invision Community. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Is possible to show the option all time of the day, too? How do you even aim? The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. 2- The option to turn on lights on vehicles just disappears =( No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. 800 DPI is best for me. Game engine does not support this feature for air vehicle physics. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. edit: Sorry havent looked in the comments that you already found it. Maybe Its still there. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle.