SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Awesome post could use some similar guide for other nations! This item will only be visible to you, admins, and anyone marked as a creator. The New Soviet Woman4. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. This item has been removed from the community because it violates Steam Community & Content Guidelines. JetBooking for Elementor | Comprehensive Guide. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Finally, logistics should be applied as needed. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). How To Tune Stabilizers: A Comprehensive Guide! Guns are handed it in order of tech level then in alphabetical order. The peaceful route has been removed, so you must fight a revolutionary war to win. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Additionally, you should never build level ten land forts, as the AI will not attack them. In this case, you want every division you send to be fighting. Finally, there's HSPAA, which is arguably one of the best units in the game. Support engineer, signal, maintenance, recon. Modding guide for the new decisions & missions system in patch 1.5. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. Support Companies: If armor matters then limit these as much as possible. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? I particularly like ideas 1 and 4 and will look into writing these at some point. I really want to play this game well yet I cannot find a way. Contents 1 Geography 2 Events As stated previously in the guide, you should place a lot of emphasis on civilian factories. Press question mark to learn the rest of the keyboard shortcuts. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. The rest pretty much comes down to your abilities and micro/using hotkeys. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. 120 divisions of 20 width infantry with artillery, AA and engineers. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. Wdym build al 60% zones? The numbers are all with full 1945 tech but no doctrines. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. It will go into great detail and teach you many things about the game, the USSR in specific. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Now onto the ones that actually pay off like. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. National Anthem of USSRWatch this video on YouTube Hi you seem a pro in Soviet Union. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Spain was capped at 5 last patch because of the amount of territory. Can upgrade reliability and armor if you have extra XP. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Comprehensive Spell guide to Magicka 2 AGAIN! These are meant to be cost-efficient, after all. The Path of Marxism/ Leninism2. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. 1 mo. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. This item has been removed from the community because it violates Steam Community & Content Guidelines. HoI4's product manager, on the intricacies of budgeting a game development. For a love of Blitzkrieg. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. You should wait with that focus until. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. So, Im playing a match as Stalin, and I have 5 million deployed men. - Greetings comrades! Anything player controled is easy. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Please leave a like and subscribe if you enjoy this video. Interesting. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Easy to Learn: Tracer - A Comprehensive Guide! How is it possible to get those spanish volunteer division templates in 1936? Do I need to pump out 24 widths to win? Hello, thanks for your comment. Then add 2 points reliability and save XP for tanks. Is there any nations you would like me to do? Hi, sorry for the late reply. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. 3 Award Favorite Share Introduction / Philosophy Hello everyone! I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Then you quadrupled down and decided to waste time building nukes. 10. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Great guide, I like it a lot. Welcome to the fourth installment of my division template guide! Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). In today's video I'm sharing with you my strategy for beating Germany. This item will only be visible in searches to you, your friends, and admins. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Addressing Interwar Affairs3. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. How many Hoi players can say the same? Might be too much just for sp but it's better than not enough info. The rest are pure inf too with 10 and 15w and aa/at. Do I need to mass upgrade my railways and build depots too? If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. and our