When the barricade is destroyed, gain a percentage of the barricade's max health as temporary health. Too inconsistent, and will surprise you out of nowhere, making it hard to use this effectively. This perk is mainly used for the Energy Rifle, as that weapon does not have a headshot multiplier so your shots do not need to be incredibly accurate. Increases your stamina regen and reduces the time it takes for your stamina to start regenerating after sprinting. Below is a list of all perks in The Final Stand 2. Some zombies have resistance penetration, meaning that armour is much less effective against them. Jack of Trades used to be a green perk, but it was later changed to purple. Guns that make a lot of hit money will often benefit from this. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. you need the UNLUCKY CHARM perk for this to make your critical 100% chance . Max 8 targets. No teammates from a 32 stud radius must be present for this perk to activate. Investor is the only perk that disables the player's ability to receive donation. Press J to jump to the feed. Only calculated for every individual weapon and not your total weight. Critical hit will reduce direct enemy damage for 3s. Killing the zombies that are far away instead of the ones that took some time to get near you is likely to make the game harder, so it is recommended to avoid this perk, at least for endgame. Repairs start if the barricade has not been damaged for 3 seconds. Majority of perks that give an increase in stats are additive to themselves. This is used mainly for crowd control, when zombie count is at its peak. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Not recommended to have more than 1 person using this. That means that you cannot have permanent clones. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Reduced by 30% for weapons that fire multiple projectiles. Increases that are not whole numbers can add up with the following nights in order to create a full extra equipment. All forms of incoming damage including direct and DoT damage are doubled. Not really good because you should only use one weapon. Upgrades that decrease weapon weight will negatively impact the perk effect. Put tank mods on pistol and hold it out for more resistance. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Overheating will trigger a fire nova, knocking back enemies and setting them alight. On higher difficulties, it is difficult to keep the zombies pushed back enough to keep the barricade from breaking. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. Best use for this is on the brawn over brains challenge. If you have 5 players using this at lvl 4 then you can have 60 seconds of clones and then 25 seconds for everyone to recharge their clones. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. Stacks at 50% efficiency. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Max temporary health is equal to your max hp. (M79, RPG,etc). The weapons that work with this are generally underwhelming and expensive. The benefit from this perk is so little that almost every red perk in the game would make you more money than this one. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Killing an enemy has a chance for them to drop a supply package, providing a 40% speed boost as well as ammo, health, armour or money. After taking lethal damage you can keep fighting for a short time with unlimited ammo. Recommended to avoid this perk unless if you seriously know what you are doing. Both players gain damage immunity for 5 seconds. Caltrops, Bear Traps, Sentries and Mortar can also be used more before being broken. If your team is cooperative to stay alive then this loses its use. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. As with all crit conditional perks, dealing crits is required for this perk to be of use. On nightmare and impossible difficulties, the amount of money from piggy will be the amount of debt, and there is a cap of 6 piggy banks that can be used on those difficulties as well. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. This and other perks that affect damage of gears does not increase the damage that comes from wither. You can outrun zombies in easy mode except for the crawlers. The direct damage from flamers is not counted, only the napalm effect they apply is affected. Cooldown is disabled while a shadow clone is active. They are essentially zombies with low speed, low hp, and low dmg. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Walk over a scavenger package to pick it up. When below 50% heat, you gain only the attack speed. Decreases the radius zombies will target you. Multiplicative with the weapon's base pierce. Flamethrowers benefit, but launchers and melee do not. Examples of DoT (Damage over Time) effects include burn, bleed, and poison. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. At level 4 with max stacks, you gain 32% damage and 32% resistance. You can use gear, barricade, and armour to compensate for when the night is far from midnight. Tank builds also use this, but those are rarely seen due to requiring a specific team and good teamwork. Requires many Prestiges to be viable on Nightmare and Above. Useful for weapons with high initial recoil and automatic firearms that can ADS. Perk Builds | Final Stand 2 Wiki | Fandom in: Guides Perk Builds View source Various builds recommended by veterans from the game. Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. You can deploy equipment without breaking invisibility. Powerful with weapons with high attack speed like the Minigun and AUG. Your shots have a chance to not consume ammo. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. This perk is generally underwhelming but can be used on certain builds with lots of perkslots, like the Moneyprint AUG, Tank, and more. Reduces the effectiveness of movement speed penalties. You will not benefit from this perk if you are standing still. Double Time. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. Spread the loveGet A Free Bet Every Week From 1xbet You're additionally able to get a desktop version of the software for your computer and laptop computer, which . Zombies that melee you or zombies you melee become golden, providing extra money. (1899) - about the life of the medieval king, based on the play by William Shakespeare; Major Wilson's Last Stand (1899) - British silent short war film dramatizing the final engagement of the . This does not affect duration and direct damage of things like gas cans, molotovs, etc. This will not give your DOT effects and equipment more crit chance. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). Could be used to intentionally damage yourself to benefit from. As such make sure you are always Aiming Down Sights before you fire. Share 33% of the damage dealt to nearby allies. This perk actually also increases the damage from wither unlike some of the other perks. Self damage is treated as direct damage and will scale with armour & resistances. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. Only affects the Damage statistic on Grenade type equipment. Launchers and flamethrowers benefit, but melee weapons do not. The weapon must have at least 3 mag size in order to work. Can be useful sometimes for the early and middle game. Dying from self damage will display the death message, "[USERNAME] was killed by Danger Close". 10s Cooldown. Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Below are builds recommended by veterans of the game. Disables picking up deployed equipment. Add comment. Useful when those types of zombies are present. Regenerate health through damage over time effects. Invincibility is indicated by the light blue screen tint. It might be useful for the pacifist challenge. Grenadier originally required grenade kills for grenades to be refilled, giving people a ridiculous amount of XP and in-game money with other perks. Reload time% after bonuses follows the formula. Gear heavily benefits from packs like Tech 1 and Tech 2. Normally without this perk you would briefly unequip your held weapon. You can control the range of this perk in the settings. This is also reduced for the Energy Rifle if you do not buy the scope. Decreases the weight of your weapons. For those wondering, yes we are still getting kicked offline every 2-3 declines. This makes the backup weapon perk irrelevant. At max weight you move 25% slower without this perk. Don't use it if you are already overkilling the zombies with the crits. Does not increase accuracy as much as steady aim. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. Gain critical hit chance for every failed critical hit. Increases the duration and damage of damage over time effects. Reduces the cost of shop upgrades and repairs. Increases the radius zombies will target you. While you have temporary health, gain increased action speed. This was later changed in Patch 6.0 to 4%/8%/12%/16%. Enemies killed by a headshot have a chance to explode. Does not increase your current health if it procs. Good builds make Hardmode and beyond way easier, and are also mandatory in Nightmare and Impossible mode. Increases the amount of non-lethal money you gain. Stage 2 Haki - 4,000 XP. Recommended to use with money printing builds, like the. Usually used as a way to beat the brawn over brain challenge. Charge time is your weapon's shot delay (attack speed) plus 0.5 seconds. Only increases firearm speed. Critical headshots have a chance to crit twice. Not dealing damage or getting targeted for 5s grants increased damage for 3s. Builds with the label [N] are considered niche and require several perks that are not used often outside of that build and can result in wasted points or prestiges. It takes 6 perk points total to get a perk to level 3. Interest is given shortly after being given the wave money bonus. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). Does not affect molotov attack speed since it is a throwable and not a deployable. Once per night, swap places with a nearby teammate who is about to die. See up to date game codes for The Final Stand 2 [6.0] Underground Map!, updates and features, and the past Month's ratings. If you are able to keep zombies off the barricade on high difficulties, then this perk would not be helping you win because you would already be winning. You can still upgrade them. Increases the damage and accuracy of your shots but also reduces your total rate of fire by 15% and increases recoil by 30%. Can be used if someone else is tank oriented and can not use. Lethal shots from 60 studs or greater restore the health, armor, and stamina of all allies within 40 studs of the target. With an ensemble cast starring Jennifer Aniston, Courteney Cox, Lisa Kudrow, Matt LeBlanc, Matthew Perry and David Schwimmer, the show revolves around six friends in their 20s and 30s who live in Manhattan, New York City. Start the game with extra equipment which weighs 0. A teammate must be present within a 32 stud radius for this to activate. Reduces the cost of buying weapons and increases their sell value. You will also need a very coordinated team, a voice chat is recommended. Otherwise, avoid this perk. More effective in low-difficulty runs or when getting the Pacifist award. Allows laser weapons to be used as a backup. Minimum shift keying gives you a total of 2. Takes 58.4 kills on average to be equal to, Use this perk with weapons/equipments with DoT upgrades, such as. Lose 100% wither per attack. Can be rather risky to trigger consistently without equipped tank perks. Due to almost no endgame weapons being able to use this well on nightmare and below and with it being a locking perk, it is recommended to avoid this perk completely. The cooldown refers to the amount of time required to pass before the unlucky shot crit chance can increase from a critical miss. Best use for this is to get money faster on career mode, since it's easier to spawnkill on that mode and the extra money will let you career reset sooner. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. Only works with heat based weapons like the. This does terrible damage against strong zombies, as wither is based on the max hp of a pale common zombie and things like berserker and boss have drastically more hp than a pale common. Decreases your minimum weapon spread. Max health, resistance, healing, or health lowering perks may be recommended. Increases your critical hit damage multiplier. Damage bonus is additive with other perks. . If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. This perk loses value on wave 30 if you already have the max amount of gear on the ground and in your inventory, but is very useful with gear otherwise. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Can be useful during early game with the USP, especially if hunting special zombies on a budget. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. placeatme console command) to power up the Ebony Blade. Increases your damage and resistance for every enemy that targets you within 80 studs. Would require a fire going through the entire round for this perk to be worth it. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. It shoots strand projectiles, as shown in the picture below. This was later changed to launchers only in patch 5.7.0. 30s Cooldown. Stacks with other players using Defense Contractor but at 75% efficiency. This perk color was introduced in Patch 5.0. Gear is also very good for grinding EXP and kills. Your weapons cool faster and can withstand more heat. At the end of each night your money will gain interest. A frost nova is ready when the frost charge reaches your current armour value. Gain increased damage the longer you aim down sights with scoped weapons. Reduce damage taken from explosions and damage over time effects. While a popular choice amongst newer players, this perk is not very good as in most situations you should not be dying in the first place, and by using this over a damage perk, you are actively reducing your potential. Can only activate once per zombie per shot. This is all around a very solid M82 build and will allow you to rack up hundreds of kills. At lvl 1-4, the rate is 85%, 90%, 95%, and 100%. Low damage, fast-firing weapons receive the most benefit from this (i.e. After not taking damage for 4s, gain increased damage for 16s. (Past $10,000,000, the amount of money required per one mod increases exponentially, so it is recommended to Career Reset as soon as you reach $10,000,000). This cap increases by 2 for each additional night. Can make it rather difficult to gauge/know if you're taking lethal damage. Final Stand 2 Wiki is a FANDOM Games Community. The perk itself counts towards the amount of yellow perks equipped. The high impact effects are listed to the right. Deal extra damage on impact with launchers and gain increased velocity. More useful in higher difficulties due to zombies having increased hp and decreased hit money gain. It only affects the DoT that those can apply. Generally a low impact perk, so avoid using this. Final Waring's Exotic weapon has two unique perks: All at Once = Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with . Final Warning works like Titanfall's smart Increases the potency of your healing effects and increases the use speed of consumables. Killing an enemy has a 30% to restore ammo in your deployed equipment. Increases your damage with everything except equipment and DoT. Regenerate health through dealing damage. Generally not as common in gear builds due to having no effect on output per night. 200% Wither is equal to 2x the hp of a pale common zombie. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Mainly for the early game, as it can refill lots of ammo for your teammates. Higher level perks provide stronger bonuses. Entering stealth spawns a shadow clone of yourself that can be used to distract nearby zombies. Guests will have free perks like WiFi and self parking. Using a gun without armour pierce makes this perk get countered by armour zombies. In addition, if you're on the roof, the weakness doesn't even matter usually. Players with debt can not reduce their money below the debt when donating and can not donate at all when below it. You have to be somewhat close to the shop for this to be working. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Increases critical hit chance and attack speed with melee weapons. Using this makes it harder to get headshots, to the point that it may often result in lowering damage output instead of increasing it. Yellow perks are very situational, but not horrible to be looked down on. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? Damage and Attack Speed). It gains 0.6 value for every yellow when compared to a red perk (standard red perks are considered 1 value) and can get up to 2.4 value with 4 yellows. 95 31,750 195 DOA Mai Shiranui Nude 18+ [Add-On] 2. Zoom bonus can be adjusted in the settings. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). 12,026. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). The Final Warning exotic sidearm introduced in Destiny 2 Lightfall might need to be nerfed. This works for Heavy Sentry, Sentry Gun, Deployable Ammo, Frost Generator, Mortar, Supply Crate, and Combat Drone. Temporary Health is the yellow bar that appears on your health whenever taking a booster kit consumable, or with the. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. You can only knockback each zombie 4 times with this.