NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Removes event handlers from the selected tracks. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Does not modify the original. Periods of ellipsis () signify data that is generated at compile time. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Warning: The <