NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Removes event handlers from the selected tracks. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Does not modify the original. Periods of ellipsis () signify data that is generated at compile time. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Warning: The <
> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Note: May be called with, optional, link text or with a link or image markup. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. . Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. Note: Returns whether, at least, the track's metadata has been loaded. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Note: See the Macro API docs for more information. As an example, the default replacement strings make use of this to handle various warning intros and outros. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Deprecated: The (execution) context object of the macro's parent, or null if the macro has no parent. Requires tracks to be set up via <>. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Creates a checkbox, used to modify the value of the variable with the given name. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. At most one case will execute. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Deprecated: Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. You will, very likely, never need to use State.current directly within your code. Note: Activates the moment at the given offset from the active (present) moment within the full state history and show it. Renders the given markup and appends it to the dialog's content area. All DOM macros require the elements to be manipulated to be on the page. Returns whether the slot saves are available and ready. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Stows the UI bar, so that it takes up less space. Wikifies the given content source(s) and appends the result to the target element(s). Closes the dialog. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. See Guide: Media Passages for more information. See the < > macro for its replacement. The StoryInit special passage is normally the best place to set up playlists. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. AudioTrack API, AudioRunner API, and AudioList API. Attaches single-use event handlers to the track. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Note: A set of opening and closing tagsi.e., defines the verbatim HTML markup. Essentially, a combination of < > and <>. Note: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Each link removes itself and all other <> links to the same passage after being activated. State.current is not a synonym for State.active. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Does not modify the original. Playlists are useful for playing tracks in a sequencei.e., one after another. See UI API for more information. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Caveat for Internet Explorer: SugarCube only supports IE 9. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Player settings object, set up by the author/developer. All these instructions are based on the SugarCube story format. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Sets the value of the story or temporary variable by the given name. To update the value associated with a key, simply set it again. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. State API. Macro API. Passage start. Tip: classes) guide for more information. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. See Also: The _contents special variable is used internally, by container widgets, to store the contents they enclose. No line-break control mechanisms are used in the following examples for readability. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Returns whether the UI bar is currently stowed. Note: Additionally. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. The text of a container macro parsed into discrete payload objects by tag. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Note: Note: See Guide: Media Passages for more information. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Any supported object type may itself contain any supported primitive or object type. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. The $args special variable has been deprecated and should no longer be used. Returns the given string with all regular expression metacharacters escaped. <> macro events allow the execution of JavaScript code at specific points during typing. The majority of newer SugarCube versions do not have any changes that would require an update.